Cellular Chess is an adversarial twist on conway's game of life.

Objective

The objective is to grow your cells across the board and be the first to breach your opponent's space.

Controls

Click squares on your side of the grid to place cells and then click ready. When both players are ready the next generation of cells will grow/die.

Rules

The rules are extremely simple:

Any space with 2 or 3 surrounding live cells will spawn a live cell of its own.

Any space surrounded by more or fewer than that will die or remain empty.

In Cellular Chess each, player gets a space where they can spawn their own cells each turn.

Since each player has their own cell color, the color of new cells is determined by the  surrounding cells (majority wins and randomized incase of a tie).

Once both players place their cells and ready up, the board will update and the next generation of cells will be born.

Cellular Chess can be played with 0-2 players:

  • CPU vs. CPU (must start new game after setting)
  • Player vs. CPU
  • Player vs. Player

Download

Download
CellularChess_V5.zip 79 kB
Download
CellularChess_V6.zip 79 kB

Comments

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(+1)

Also I think that having the game be randomized in case of a tie goes against the essence of a chesslike, in that the game is purely a game of logic, not luck. I propose this: a surviving cell keeps its color in a tie, and a tie can't spawn a new cell.

your rules are wrong you said birth on 2 or 3 survive on 2 or 3 and your game is birth on 3 survive on 2 or 3

Nice catch. I updated the game after writing the description/rules and bloom mode now spawns with 2/3 surrounding while default spawns only with 3. Bloom mode also removes the extra row of territory which can't be directly played into (because thats how it worked before the update)