Also I think that having the game be randomized in case of a tie goes against the essence of a chesslike, in that the game is purely a game of logic, not luck. I propose this: a surviving cell keeps its color in a tie, and a tie can't spawn a new cell.
Nice catch. I updated the game after writing the description/rules and bloom mode now spawns with 2/3 surrounding while default spawns only with 3. Bloom mode also removes the extra row of territory which can't be directly played into (because thats how it worked before the update)
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Also I think that having the game be randomized in case of a tie goes against the essence of a chesslike, in that the game is purely a game of logic, not luck. I propose this: a surviving cell keeps its color in a tie, and a tie can't spawn a new cell.
your rules are wrong you said birth on 2 or 3 survive on 2 or 3 and your game is birth on 3 survive on 2 or 3
Nice catch. I updated the game after writing the description/rules and bloom mode now spawns with 2/3 surrounding while default spawns only with 3. Bloom mode also removes the extra row of territory which can't be directly played into (because thats how it worked before the update)